Dungeon Personnel Management

Click here to play the game!

Another narrative designer recommended I try out Twine as another mode of storytelling in an interactive style. Since the only interactive narratives I have created so far are Dungeons and Dragons campaigns, I jumped at the chance!

I had a lot of fun! It took a little getting used to when I ended up decided having choices effect possible outcomes to the game. In the end there are 13 possible endings, but really three different categories of said endings.

Enjoy this fun, little storytelling experiment!

This is a sample of what it looks like to build in Twine.


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Knocking

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Last-Minute Replacement